Command 5e: Spell Guide for 5th Edition D&D

Command is a 1st Level enchantment spell. It works on cleric and paladin classes.

The casting time of this spell is one action and range are 60 feet.

Bascially in this spell you speak a one-word command to a creature you can see within range.

The target must succeed on a Wisdom saving throw or follow the command on its next turn.

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: 1 round
Spell List: Cleric, Paladin,

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.

The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here.

If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.

Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop: The target drops whatever it is holding and then ends its turn.

Flee: The target spends its turn moving away from you by the fastest available means.

Grovel: The target falls prone and then ends its turn.

Halt: The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so.

If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st.

The creatures must be within 30 feet of each other when you target them.

Frequently Asked Question of Command

Command is an interesting spell, but people usually ask a few questions about it. Here are the answers;

1. How Does Command Work In DND 5e?

You speak a one-word command to a creature you can see within range.

The target must succeed on a Wisdom saving throw or follow the command on its next turn.

The spell has no Effect if the target is Undead, if it doesn’t understand your language, or if your command is directly harmful to it.

2. How Long Does Command Spell Last?

However, the effect only lasts one round. So they’d surrender on their next turn, and then immediately get up and start attacking again.

You can target your allies with the spell, but the target still does not do anything until their turn, so no free attacks, clever as that is.

3. Can You Use Higher Level of Command 5e?

Yes.

You can use higher level of command, when you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st.

The creatures must be within 30 feet of each other when you target them.

4. Do Paladins Get Command 5e?

A Command is a spell that is familiar to both Paladins and Clerics and has existed since the first edition of the game.

Since we discussed the topic of Command in this post, I hope you found it informative and interesting. Thank you for visiting this article…