Armor 5e | 5th Edition Magic Items | Light, Medium, Heavy

Hello friends, in this post we are going to talk about the Armor 5e. This is very intresting topic on dnd. Evey characters need a armor to fighting enemies, so armor is most necessary.

D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level.

For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between.

The Armor table collects the most commonly available types of armor found in the game and separates them into three categories:

  • Light armor,
  • Medium armor, and
  • Heavy armor.

    Many warriors supplement their armor with a shield.

    The Armor table shows the cost, weight, and other properties of the common type of armor worn in the worlds of D&D.

    Armor Proficiency: Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however.

    Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.

    Armor Class (AC): Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class

    Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely.

    If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.

    Stealth: If the Armor table shows “Disadvantages” in the Stealth column, the wearer has disadvantages on Dexterity (Stealth) checks.

    Shields: A shield is made from wood or metal and is carried in one hand. Wielding a shield increase your Armor Class by 2. You can benifit from only one shield at a time.

    Light Armor:

    NameArmor Class (AC)StrengthStealthWeightCost
    Padded11 + Dex modifier-Disadvantage8 lb.5 gp
    Leather11 + Dex modifier--10 lb.10 gp
    Studded Leather12 + Dex modifier--13 lb.45 gp

    Made from supple and thin materials, light armor favors agile adventurrs, since it offers some protection without sacrificing mobility.

    If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.

    Padded: Padded armor consists of quilted layers of cloth and batting.

    Leather: The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil.

    The rest of the armor is made of softer and more flexible materials.

    Studded Leather: Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

    Medium Armor

    Name Armor Class (AC)StrengthStealthWeightCost
    Hide12 + Dex modifier(max 2)--12 lb.10 gp
    Chain Shirt13 + Dex modifier(max 2)--20 lb.50 gp
    Scale Mail14 + Dex modifier(max 2)-Disadvantage45 lb.50 gp
    Spiked Armor14 + Dex modifier(max 2)-Disadvantage45 lb.75 gp
    Breastplate14 + Dex modifier(max 2)--20 lb.400gp
    Halfplate15 + Dex modifier(max 2)-Disadvantage40 lb.750gp

    Medium armor offers more protection than light armor, but it also impairs movement more.

    If you wear medium armor, you add your Dexterity modifier, to a maximum of +2 to the base number from your armor type to determine your Armor Class.

    Hide: This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

    Chain Shirt: Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather.

    This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

    Scale Mail: This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

    Breastplate: This armor consists of a fitted metal chest piece worn with supple leather.

    Although it leaves the legs and arms relatively unprotected this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered.

    Half Plate: Half plate consists of shaped metal plates that cover most of the wearer’s body.

    It does not include leg protection beyond simple greaves that are attached with leather straps.

    Heavy Armor

    NameArmor Class (AC)StrengthStealthWeightCost
    Ring Mail14-Disadvantage40lb.30gp
    Chain Mail16Str 13Disadvantage55lb.75gp
    Splint17Str 15Disadvantage60lb.200gp
    Plate18Str 15Disadvantage65lb.1500gp

    Of all the armor categories, heavy armor offers the best protection. These suits or armor cover the entire body and are designed to Stop a wide range of attacks. Only proficient warriors can manage their weight and bulk.

    Heavy armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifiers is negative.

    Ring Mail: This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against belows from swords and axes.

    Ring mail is inferior to chain mail, and it’s usually worn only by those who can’t afford better armor.

    Chain Mail: Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. Ths suit includes gauntlets.

    Splint: This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

    Plate: Plate consists of shaped, interlocking metal plates to cover the entire body.

    A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distributes the weight over the body.

    Getting Into ane Out of Armor

    The time it takes to don or doff armor depends on the armor’s category.

    Don: This is the time it takes to put on armor. You benefit from the armor’s AC only if you take the full time to don the suit of armor.

    Doff: This is the time, it takes to take off armor. If you have help, reduce this time by half.

    Donning and Doffing armor

    Light Armor1 minute1 minute
    Medium Armor5 minutes1 minute
    Heavy Armor10 minutes5 minutes
    Shield1 action1 action

    Variant: Equipment Sizes

    In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense.

    For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a could giant’s elegant robe.

    The DM can improve more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.

    Using this variant, when adventurers find armor, clothings, and similar items that are made to be worn, they might need to visit an armorsmith, tailor, leatherworker, or similar expert to make the item wearable.

    The cost for such work varies from 10 to 40 percent of the market price of the item. The DM can either roll 1d4×10 or determine the increase in cost based on the extent of the alterations required.

    In this post we have covered the Armor 5e. I hope you have liked this post. Thanks for visiting..