Alhoon: Powerful Monster Guide for D&D

Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil

Proficiency Bonus: +4

Armor Class: 15 (natural armor)
Hit Points: 150 (20d8 + 60)
Speed: 30 ft., fly 15 ft. (hover)

    STR – 11 (+0)
    DEX – 12 (+l)
    CON – 16 (+3)
    INT – 19 (+4)
    WIS – 17 (+3)
    CHA – 17 (+3)

Saving Throws: Con +7, Int +8, Wis +7, Cha +7
Skills: Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
Damage Resistances: cold , lightning, necrotic
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: Truesight 120 ft., passive Perception 17
Languages: Deep Speech, Undercommon, telepathy 120 ft.
Challenge: 10 (5 ,900 XP)

Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.

Turn Resistance. The alhoon has advantage on saving throws against any effect that turns Undead.

Actions

Multiattack. The alhoon makes two Chilling Grasp or Arcane Bolt attacks.

Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and the alhoon regains 14 hit points.

Arcane Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.

Mind Blast (Recharge 5-6). The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting. The alhoon casts one of the following spells, requiring no material components and using. Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation

1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force

Reactions

Negate Spell (3/Day). The alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.

Frequently Asked Question of Alhoon

Alhoon is a very powerful part of dnd, it’s beneficial and interesting but it’s confusing most of the time, so people often ask some questions about it. Below you will find answers:

1. Can Alhoon Uses shortcut?

Yes.

Alhoons are mind flayers who have developed a shortcut to attain a lich-like state by using a special technique.

2. What Is A Fly Speed of Alhoon?

In the description of Alhoon, he states that he has a flight speed of 30 feet.

3. Does Alhoon Have Magical Resistance?

Yes.

It can use magical resistance. The alhoon has an advantage on saving throws against spells and other magical effects.

4. Can Alhoon Emits Psychic Energy?

The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Since we discussed the topic of Alhoon in this post, I hope you found it informative and interesting. Thank you for visiting this article.