Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school.
They perform menial work like cooking or cleaning in exchange for education in the ways of magic.
Medium Humanoid, Any Alignment
Proficiency Bonus: +2
Armor Class: 10 (13 with mage armor)
Hit Points: 13 (3d8)
Speed: 30 ft.
STR – 10 (+0)
DEX – 10 (+0)
CON – 10 (+0)
INT – 14 (+2)
WIS – 10 (+0)
CHA – 11 (+0)
Skills: Arcana +4, History +4
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
Arcane Burst: Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120ft., one target. Hit: 7 (1d10 + 2) force damage.
Spellcasting: The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation 1/day each: burning hands, disguise self, mage armor.
This post has been all about the Apprentice Wizard, so I hope you enjoyed reading it. If you liked this post, please share with your friends.