Aspect of Tiamat 5e: Monster Guide for D&D

The five-headed progenitor of chromatic dragons, Tiamat embodies the vices of evil dragons.

Since the destruction of the First World, she has dwelled in the Nine Hells—some say by choice.

But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.

Mortals who hunger for power and wealth often swear fealty to Tiamat in pursuit of those goals.

Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send her aspect to manifest in the Material Plane.

A follower with enough power and anger, and with a hoard worthy of ancient dragons, can sacrifice it all to unleash the wrath of the dragon queen on a world.

The aspect of Tiamat has the body of a titanic dragon with five heads, each the shape and hue of a different chromatic dragon.

Each head might speak separately and have different mannerisms, but they are all Tiamat.

Once unleashed, the aspect of Tiamat rampages across the world, acquiring any treasure she can find and destroying any creature that dares to cross her path.

Gargantuan Dragon (Chromatic), Chaotic Evil

Proficiency Bonus: +9
Armor Class: 23 (natural armor)
Hit Points: 574 (28d20 + 280)
Speed: 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.

STR – 30 (+10)
DEX – 14 (+2)
CON – 30 (+10)
INT – 21 (+5)
WIS – 20 (+5)
CHA – 26 (+8)

Saving Throws: Dex +11, Con +19, Wis +14, Cha +17

Skills: Intimidation +26, Perception +23

Damage Immunities: acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities: blinded, charmed, deafened, frightened, poisoned, stunned

Senses: truesight 120 ft., passive Perception 33

Languages: Common, Draconic, Infernal

Challenge: 30 (155,000 XP)

Chromatic Wrath (Recharges after a Short or Long Rest): If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic Flames, and she regains any expended uses of Legendary Resistance.

Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour.

Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath activates.

Legendary Resistance (5/Day): If the aspect fails a saving throw, she can choose to succeed instead.

Actions

Multiattack: The aspect makes one Bite attack, one Claw attack, and one Tail attack.

Bite: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 19 (3d12) force damage.

Claw: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage.

If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.

Tail: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage.

If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.

Chromatic Flames (Recharge 5–6): The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw.

On a failed save, the creature takes 71 (11d12) damage of a type of the aspect’s choosing: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

Legendary Actions

The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of her turn.

Attack: The aspect makes one Claw or Tail attack.

Furious Bite (Costs 2 Actions): The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of its next turn.

Mythic Actions

If the aspect’s Chromatic Wrath trait has activated in the last hour, she can use the options below as legendary actions.

Hurl Through Avernus (Costs 2 Actions). The aspect targets a creature she is grappling.

The creature must succeed on a DC 25 Charisma saving throw or take 44 (8d10) psychic damage and be banished to Avernus (the first layer of the Nine Hells).

At the start of the aspect’s next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.

Chromatic Flare (Costs 3 Actions): The aspect flares with elemental energy.

Each creature of the aspect’s choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw.

On a failed save, the creature takes 39 (6d12) damage of a type chosen by the aspect: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.