Astral Elf Aristocrat: Monster Guide for 5th Edition D&d

An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon.

Medium Humanoid (Wizard), Any Alignment

Proficiency Bonus: +3
Armor Class: 16 (elven chain)
Hit Points: 103 (23d8)
Speed: 30 ft.

STR – 11 (+0)
DEX – 14 (+2)
CON – 10 (+0)
INT – 21 (+5)
WIS – 18 (+4)
CHA – 18 (+4)

Saving Throws: Int +8, Wis +7, Cha +7

Skills: Arcana +8, Deception +7, Insight +7, Persuasion +7

Senses: darkvision 60 ft., passive Perception 14

Languages: Celestial, Common, Draconic, Elvish

Challenge: 8 (3,900 XP)

Fey Ancestry: The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Special Equipment: The elf wears a suit of elven chain.

Unusual Nature: The elf doesn’t require sleep.

Actions

Multiattack: The elf makes two Scimitar attacks and uses Radiant Beam (if available).

Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.

Radiant Beam (3/Day): A magical beam of radiance flashes out from the elf’s hand in a 5-foot-wide, 60-foot-long line.

Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting: The elf casts one of the following spells, using Intelligence as the spellcasting ability:

1/day each: fly, mislead, sending

Bonus Actions

Starlight Step (3/Day): The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

Summon Solar Dragon (1/Day): The elf has a 50 percent chance of magically summoning a young solar dragon.

A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner.

It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Frequently Asked Question of Astral Elf Aristocrat

Astral Elf Aristocrat is an interesting monster, but most people have a few questions regarding it. Listed below are the answers;

1. What Is Astral Elf Aristocrat In DND?

An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon.

2. Does Astral Elf Aristocrat Use Radiant Beam?

A magical beam of radiance flashes out from the elf’s hand in a 5-foot-wide, 60-foot-long line.

Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

3. Which Attacks Does Astral Elf Aristocrat Makes?

The Astral Elf Aristocrat makes two Scimitar attacks and uses Radiant Beam.

4. What Are Beneficial In Astral Elf Aristocrat?

The Astral Elf Aristocrat has a 50 percent chance of magically summoning a young solar dragon.

A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner.

It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

5. Does Astral Elf Aristocrat Have Special Equipment?

The Astral Elf Aristocrat wears a suit of elven chain.

6. Which Languages Does Astral Elf Aristocrat Used?

Astral Elf Aristocrat mainly celestial, common, draconic, and elvish languages can be used.

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