Berbalang | D&D 5th Edition Monster Guide

Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.

Medium Aberration, Typically Neutral Evil

Armor Class: 14 (natural armor)
Hit Points: 49 (14d8 -14)
Speed: 30 ft., fly 40 ft.

    STR – 9 (- 1)
    DEX – 16 (+3)
    CON – 9 (- 1)
    INT – 17 (+3)
    WIS – 11 (+0)
    CHA – 10 (+0)

Saving Throws: Dex +5 , Int +5

Skills: Arcana +5, History +5, Insight +2, Perception +2, Religion +5

Senses: truesight 120 ft., passive Perception 12

Languages: all

Challenge: 2 (450 XP)

Proficiency Bonus: +2


Multiattack. The berbalang makes one Bite attack and one Claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Spellcasting. The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

At will: speak with dead

1/day: plane shift (self only)


Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).

The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate’s attacks is psychic damage.