Cadaver Collector Monster Guide for D&D 5th Edition

The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer to bolster the ranks of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.

Large Construct, Typically Lawful Evil

Armor Class: 17 (natural armor)
Hit Points: 189 (18d10 + 90)
Speed: 30 ft.

    STR – 21 (+5)
    DEX – 14 (+2)
    CON – 20 (+5)
    INT – 5 (-3)
    WIS – 11 (+0)
    CHA – 8 (- 1)

Damage Immunities: necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine

Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: darkvision 60 ft., passive Perception 10

Languages: understands all languages but can’t speak

Challenge: 14 (11,500 XP)

Proficiency Bonus: +5

Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature. The collector doesn’t require air, food, drink, or sleep.


Multiattack. The collector makes two Slam attacks.

Slam. Melee Weapon Attack:+ 10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath (Recharge 5-6). The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.


Summon Specters (Recharges after a Short or Long Rest). The collector calls up the enslaved spirits of those it has slain; 1d4 specters arise in unoccupied spaces within 15 feet ofit. The specters act right after the collector on the same initiative count and fight until they’re destroyed. They disappear when the collector is destroyed.