Catoblepas | Monster Guide for D&D

The catoblepas is as loathsome as the vile swamplands in which it lives, a conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, onboccasion, with a calf. A catoblepas attacks anyone that moves too close, especially if guarding its young.

Large Monstrosity, Unaligned

Armor Class: 14 (natural armor)
Hit Points: 84 (8d10 + 40)
Speed: 30 ft.

    STR – 19 (+4)
    DEX – 12 (+1)
    CON – 21 (+5)
    INT – 3 (- 4)
    WIS – 14 (+2)
    CHA – 8 (-1)

Skills: Perception +5

Senses: darkvision 60 ft., passive Perception 15

Languages:

Challenge: 5 (1,800 XP)

Proficiency Bonus: +3

Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour.

Actions

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.

Death Ray (Recharge 5-6). The catoblepas targets one creature it can see within 30 feet ofit. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray.