Dedicated to Lolth, chitines are multiarmed bipeds with arachnid qualities. Most live in colonies in the Underdark and fight the enemies of the Demon Queen of Spiders. Long ago, the cult of Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention was to create servile warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable.
Small Monstrosity, Typically Chaotic Evil
Armor Class: 14 (hide armor)
Hit Points: 18 (4d6 + 4)
Speed: 30 ft., climb 30 ft.
- STR – 10 (+0)
DEX – 14 (+2)
CON – 12 (+1)
INT – 10 (+0)
WIS – 10 (+0)
CHA – 7 (-2)
Skills: Athletics +4, Stealth +4
Senses: darkvision 60 ft., passive Perception 10
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
Fey Ancestry. The chitine has advantage on saving throws against being charmed, and magic can’t put the chitine to sleep.
Sunlight Sensitivity. While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks th at rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
Web Walker. The chitine ignores movement restrictions caused by webbing.
Multiattack. The chitine makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.