The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Medium Construct, Unaligned
Armor Class: 16 (natural armor)
Hit Points: 105 (14d8 + 42)
Speed: 30 ft.
- STR – 19 (+4)
DEX – 10 (+0)
CON – 17 (+3)
INT – 3 (-4)
WIS – 10 (+0)
CHA – 1 (-5)
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands one language of its creator but can’t speak
Challenge: 4 (1,100 XP)
Proficiency Bonus: +2
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll , the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork mu st be ab le to see the creature and the attacker.