Clockwork Stone Defender: Powerful Monster Guide

The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.

Medium Construct, Unaligned

Armor Class: 16 (natural armor)
Hit Points: 105 (14d8 + 42)
Speed: 30 ft.

    STR – 19 (+4)
    DEX – 10 (+0)
    CON – 17 (+3)
    INT – 3 (-4)
    WIS – 10 (+0)
    CHA – 1 (-5)

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: darkvision 60 ft., passive Perception 10

Languages: understands one language of its creator but can’t speak

Challenge: 4 (1,100 XP)

Proficiency Bonus: +2

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.


Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.


Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll , the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork mu st be ab le to see the creature and the attacker.