Drow Favored Consort | Monster Guide for D&D

Nearly every priestess of Lolth, including the powerful drow matron mother in this book, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a drow favored consort can hold their own in both conversation and combat. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne-or even to claim the throne themselves.

Those favored consorts who prove their cunning gain the ear, and perhaps even the heart, of their priestess and are relied on to provide useful advice. No position of consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals.

Medium Humanoid (Elf, Wizard), Any Alignment

Armor Class: 15 (18 with mage armor)
Hit Points: 240 (32d8 + 96)
Speed: 30 ft.

    STR – 15 (+2)
    DEX – 20 (+5)
    CON – 16 (+3)
    INT – 18 (+4)
    WIS – 15 (+2)
    CHA – 18 (+4)

Saving Throws: Dex +11, Con +9, Cha +10

Skills: Acrobatics+ 11, Athletics +8, Perception +8, Stealth + 11

Senses: darkvision 120 ft., passive Perception 18

Languages: Elvish, Undercommon

Challenge: 18 (20,000 XP)

Proficiency Bonus: +6

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Multiattack. The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of Spellcasting.

Scimitar. Melee Weapo n Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage.

Arcane Eruption. Ranged Spell Attack +10 to hit, range 120 ft., one target. Hit 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.

Spellcasting. The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: dancing lights, mage armor, mage hand, message

3/day each: dimension door, fireball, invisibility

1/day each: darkness, faerie fire, levitate (self only)


Protective Shield (3/Day). When the drow or a creature within 10 feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow’s next turn, which can cause the triggering attack roll to miss.