Duergar Hammerer | 5th Edition Monster Guide

The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications.

Medium Construct (Dwarf), Any Alignment

Armor Class: 17 (natural armor)
Hit Points: 33 (6d8 + 6)
Speed: 20 ft.

    STR – 17 (+3)
    DEX – 7 (-2)
    CON – 12 (+1)
    INT – 5 (-3)
    WIS – 5 (-3)
    CHA – 5 (-3)

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses: darkvision 60 ft., passive Perception 7

Languages: understands Dwarvish but can’t speak

Challenge: 2 (450 XP)

Proficiency Bonus: +2

Siege Monster. The hammerer deals double damage to objects and structures.

ACTIONS

Multiattack. The hammerer makes one Claw attack and one Hammer attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

REACTIONS

Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer makes a Hammer attack against that creature.