Duergar Soulblade | Monster Guide for D&D 5th Edition

Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.

Medium Humanoid (Dwarf), Any Alignment

Armor Class: 14 (leather armor)
Hit Points: 27 (6d8)
Speed: 25 ft.

    STR – 16 (+3)
    DEX – 16 (+3)
    CON – 10 (+0)
    INT – 11 (+0)
    WIS – 10 (+0)
    CHA – 12 (+1)

Damage Resistances: poison

Senses: darkvision 120 ft., passive Perception 10

Languages: Dwarvish, Undercommon

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Soublade. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) force damage, or 13 (3d6 + 3) force damage while under the effect of Enlarge.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to l hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.