Eye Monger: Monster Guide for 5th edition

When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid.

When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true, menacing nature.

An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons, gemstones, and magic items that belonged to the creatures it swallowed.

Although an eye monger doesn’t project an antimagic cone from its eye as a beholder does, magic is suppressed inside its gullet, which prevents a swallowed creature from using magic to escape.

Large Aberration, Typically Lawful Evil

Proficiency Bonus: +4
Armor Class: 17 (natural armor)
Hit Points: 149 (13d10 + 78)
Speed: 0 ft., fly 20 ft. (hover)

STR – 21 (+5)
DEX – 6 (−2)
CON – 23 (+6)
INT – 7 (−2)
WIS – 13 (+1)
CHA – 7 (−2)

Senses: darkvision 120 ft., tremorsense 120 ft. while the eye monger’s eye is closed, passive Perception 11

Languages: Deep Speech

Challenge: 10 (5,900 XP)

Antimagic Gullet: Magical effects, including those produced by spells and magic items but excluding those created by artifacts or deities, are suppressed inside the eye monger’s gullet.

Any spell slot or charge expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted.

While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration.

No spell or magical effect that originates outside the eye monger’s gullet, except one created by an artifact or a deity, can affect a creature or an object inside the gullet.

False Appearance: If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll.

Moreover, if a creature hasn’t observed the eye monger move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the eye monger is animate.

Unusual Nature: The eye monger doesn’t require air.

Actions

Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and if the target is a Medium or smaller creature.

It must succeed on a DC 18 Dexterity saving throw or be swallowed by the eye monger and deposited in the eye monger’s gullet (see Antimagic Gullet).

The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye monger, and takes 35 (10d6) acid damage at the start of each of its turns.

If the eye monger takes 25 damage or more on a single turn from a creature inside its gullet, the eye monger regurgitates the swallowed creature, which falls prone in a space within 10 feet of the eye monger.

If the eye monger dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

Frequently Asked Question of Eye Monger

A Eye Monger is an extremely powerful creature, but it can be quite confusing at times. Here are some answers to some common questions about this Eye Monger;

1. What Does Eye Monger Do In DND 5e?

Eye Monger is most powerful creature in 5e. When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid.

When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true, menacing nature.

2. Can Eye Monger Use Treasure?

Nope.

An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons, gemstones, and magic items that belonged to the creatures it swallowed.

3. Does Eye Monger Use Antimagic Cone?

An eye monger doesn’t project an antimagic cone from its eye as a beholder does, magic is suppressed inside its gullet, which prevents a swallowed creature from using magic to escape.

4. How Does Eye Monger Make Damage In DND?

It can makes melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and if the target is a Medium or smaller creature.

It must succeed on a DC 18 Dexterity saving throw or be swallowed by the eye monger and deposited in the eye monger’s gullet (see Antimagic Gullet).

The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye monger, and takes 35 (10d6) acid damage at the start of each of its turns.

5. What Are Beneficial In Eye Monger?

If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll.

Moreover, if a creature hasn’t observed the eye monger move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the eye monger is animate.