Flumph 5e | Dungeons And Dragons Monsters Guide

A flumph is a monster found in the fantasy roleplaying game Dungeons & Dragons.

Small aberration Lawful Good

Armor Class: 12
Hit Points: 7 (2f6)
Speed: 5ft., fly 30ft.

    STR – 6
    DEX – 15
    CON -10
    WIS – 14
    INT – 14
    CHA – 11

Skills: Arcana +4, History +4, Religion +4
Damage Vulnerabilities: psychic
Senses: darvkvision 60 ft., Passive perception 12
Languages: understands Undercommon but can’t speak, telepathy 60 feet.
Challenge: 1/8


Advanced Telepathy: The Flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.

Prone Deficiency: If the Flumph is knocked prone, roll a die. On an odd result, the Flumph lands upside-down and is incapacitated.

At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.

Telepathic Shroud: The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.


Tendrils: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 +2) piercing damage plus 2 (1d4) acid damage.

At the end of each of its turns, the target must make a DC: 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success.

A lesser restoration spell cast on the target also end the recurring acid damage.

Stench Spray (1/Day): Each creature in a 15-foot cone originating from the Flumph must succeeds on a DC: 10 Dexterity saving throw or be coated in a foul-smelling liquid.

A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature.

A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.

Frequently Asked Question of Flumph

Some of the below questions may have been familiar to you after all others have encountered the Flumph. Here are the answers:

1. What Is Flumph 5e?

A flumph is a monster found in the fantasy role-playing game Dungeons & Dragons. A mysterious and benevolent creature that drifted through the Underdark, flumphs were a mysterious and benign species.

2. How Big Is A Flumph 5e?

A typical flumph weighs 15 pounds and measures three feet in diameter, which is what makes it a rather unique creature.

3. Can Flumph Talk?

Ability to sense darkvision 60 feet, passive perception 12 languages, understanding common but not speaking, telepathy 60 feet, as well as advanced telepathy.

It is capable of detecting any form of telepathic communication within 60 feet of the flumph, and it cannot be surprised by creatures using any form of telepathy.

4. Are Flumph Good?

As one of the few lawful good creatures that now reside in the Underdark, these cute little flying jellyfish are one of the most adorable creatures around.

Hopefully you have enjoyed reading about “Flumph”, we will continue to provide you with posts related to D&D in the future. Thank you for taking the time to read this post.