Giff Warlord: Monster Guide for 5th Edition

A high-ranking giff who takes up the life of an independent mercenary might amass enough power and influence to become a warlord.

A giff warlord usually commands a small fleet of spelljamming ships and operates out of a heavily defended stronghold.

Anyone who shares the warlord’s ideology—whatever it might is eligible to join the ranks of the warlord’s army.

Which is mainly made up of mages who helm the ships of the fleet and provide magical firepower, sellswords of various species, and guns for hire in the form of giff shock troopers.

Medium Humanoid, Any Alignment

Armor Class: 17 (half plate)
Hit Points: 178 (21d8 + 84)
Speed: 30 ft., swim 30 ft.

STR – 22 (+6)
DEX – 15 (+2)
CON – 18 (+4)
INT – 14 (+2)
WIS – 14 (+2)
CHA – 18 (+4)

Saving Throws: Str +10, Dex +6, Con +8, Wis +6

Skills: Athletics +10, Insight +6, Intimidation +12

Senses: passive Perception 12

Languages: Common

Challenge: 10 (5,900 XP)

Proficiency Bonus: +4

Firearms Knowledge: The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.

Legendary Resistance (2/Day): If the giff fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The giff makes two Morningstar attacks.

Morningstar: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Double-Barreled Musket: Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2) piercing damage.

Legendary Actions

The giff can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

The giff regains spent legendary actions at the start of its turn.

Move: The giff moves up to its speed without provoking opportunity attacks.

Rallying Cry: The giff ends the frightened condition on itself and each creature of its choice that it can see within 30 feet of it.

Weapon of Choice (2 Actions): The giff makes two Morningstar attacks or one Double-Barreled Musket attack.

Frequently Asked Question of Giff Warlord

1. What Does Giff Warlord Do In DND?

A giff warlord usually commands a small fleet of spelljamming ships and operates out of a heavily defended stronghold.

Anyone who shares the warlord’s ideology—whatever it might is eligible to join the ranks of the warlord’s army, which is mainly made up of mages who helm the ships of the fleet and provide magical firepower, sellswords of various species, and guns for hire in the form of giff shock troopers.

2. Does Giff Warlord Moves In DND?

The giff warlord moves up to its speed without provoking opportunity attacks.

3. Which Attacks Does Giff Warlord Makes?

The giff warlord makes two Morningstar attacks

Morningstar: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Double-Barreled Musket: Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2) piercing damage.

4. What Book Is Giff Warlord In?

Giff Warlord can be found in the sourcebook of “Spelljamme Adventures In Space“, and its full details are detailed in the book.

5. Can Giff Warlord Takes Legendary Actions?

The giff can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giff regains spent legendary actions at the start of its turn.

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