Girallon | Monster Guide for Dungeon & Dragon

A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.

Girallons are most common in temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily scale walls and battlements, and they perch on tower tops and other high vantages to keep an eye on the surrounding area.

When girallons can’t climb, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and itslack of camouflage.

Large Monstrosity, Unaligned

Armor Class: 13
Hit Points: 59 (7d10 + 21)
Speed: 40 ft., climb 40 ft.

    STR – 18 (+4)
    DEX – 16 (+3)
    CON – 16 (+3)
    INT – 5 (-3)
    WIS – 12 (+1)
    CHA – 7 (-2)

Skills: Perception +5, Stealth +5

Senses: darkvision 60 ft., passive Perception 15


Challenge: 4 (1,100 XP)

Proficiency Bonus: +2


Multiattack. The girallon makes one Bite attack and four Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.


Aggressive. The girallon moves up to its speed toward a hostile creature that it can see.