These gnolls eschew the use of ranged weapons in favor of short blades that they wield with great speed and efficiency. In the thick of a fight, they dash across the battlefield, slashing and snarling as they run down stragglers and finish off wounded foes.
Medium Monstrosity, Typically Chaotic Evil
Armor Class: 14 (studded leather)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft.
- STR – 12 (+1)
DEX – 14 (+2)
CON – 12 (+1)
INT – 8 (-1)
WIS – 10 (+0)
CHA – 8 (-1)
Saving Throws: Dex +4
Senses: darkvision 60 ft., passive Perception 10
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Multiattack. The gnoll makes one Bite attack and two Shortsword attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke.opportunity attacks.
Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn , the gnoll moves up to half its speed and makes a Bite attack.