Gray Scavver: D&D Monster Guide

Gray scavvers are 6 feet long and travel in packs. The scent of blood sends them into a feeding frenzy, but wounding one usually weakens it enough to make it break off its attack.

Medium Monstrosity, Unaligned

Proficiency Bonus: +2
Armor Class: 12 (natural armor)
Hit Points: 19 (3d8 + 6)
Speed: 0 ft., fly 40 ft.

STR – 16 (+3)
DEX – 13 (+1)
CON – 15 (+2)
INT – 1 (−5)
WIS – 10 (+0)
CHA – 1 (−5)

Senses: darkvision 120 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 XP)

Unusual Nature. The scavver doesn’t require air.

Actions

Bite. Melee Weapon Attack: +5 to hit (with advantage if the target is a creature that is missing any hit points), reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.