Monsters: Kobold Scale Sorcerer (5e) Guide for D&D

Kobold Scale Sorcerers have an innate talent for arcane magic, making them highly valuable members of their communities.

These sorcerers typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with coloful magic.

Small Humanoid, Any Alignment

Armor Class: 15 (natural armor)
Hit Points: 27 (5d6 + 10)
Speed: 30 ft.

  • STR – 7 (-2)
  • DEX – 15 (+2)
  • CON – 14 (+2)
  • INT – 10 (+0)
  • WIS – 9 (- 1)
  • CHA 14 (+2)

Skills: Arcana +2, Medicine + 1

Senses: darkvision 60 ft., passive Perception 9

Languages: Common, Draconic

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity: While in sun light, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Multiattack: The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger: Mefee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt: Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold’s choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting: The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: mage hand, prestidigitation 2 day each: charm person, fog cloud, levitate.