Necromancer Wizard 5e: Monsters Guide for 5th Edition d&d

Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their powers for good, hunting Undead.

Medium Humanoid, Any Alignment

Proficiency Bonus: +4
Armor Class: 12 (15 with mage armor)
Hit Points: 110 (20d8 + 20)
Speed: 30 ft.

STR – 9 (-1)
DEX – 14 (+2)
CON – 12 (+1)
INT – 17 (+3)
WIS – 12 (+1)
CHA – 11 (+0)

Saving Throws: Int +7, Wis +5

Skills: Arcana +7, History +7

Damage Resistances: necrotic

Senses: passive Perception 11

Languages: any four languages

Challenge: 9 (5,000 XP)


Multiattack: The necromancer makes three Arcane Burst attacks.

Arcane Burst: Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting: The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: dancing lights, mage hand, prestidigitation

2/day each: bestow curse, dimension door, mage armor, web 1/day: circle of death


Summon Undead (1/Day): The necromancer magically summons five skeletons or zombies.

The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey.

They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.


Grim Harvest: When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.

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