Neogi Hatchling Swarm: Monster Guide for 5th Edition

A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.

Neogi usually dwell in far-flung locations on the Material Plane, as well as on the Astral Plane and the Ethereal Plane.

They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.

Neogi Hatchling Swarm

A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special poison.

The toxin transforms the old neogi into a bloated mass of flesh. Younger neogi lay their eggs atop it, and when the hatchlings emerge, they devour the old neogi and one another until only a few of the strongest newborns are left.

Sometimes the newborns, united by a singular evil purpose, coalesce into a skittering swarm instead.

Medium Swarm of Tiny Aberrations, Typically Lawful Evil

Proficiency Bonus: +2
Armor Class: 11
Hit Points: 52 (8d8 + 16)
Speed: 20 ft., climb 20 ft.

STR – 12 (+1)
DEX – 13 (+1)
CON – 14 (+2)
INT – 6 (−2)
WIS – 10 (+0)
CHA – 9 (−1)

Damage Resistances: bludgeoning, piercing, slashing

Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses: darkvision 60 ft., passive Perception 10

Languages:

Challenge: 3 (700 XP)

Spider Climb: The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Swarm: The swarm can occupy another creature’s space and
vice versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can’t regain hit points or gain temporary hit points.

Actions

Swarm of Bites: Melee Weapon Attack +3 to hit, reach 5 ft., one creature. Hit: 22 (6d6 + 1) poison damage, or 11 (3d6 + 1) poison damage if the swarm has half of its hit points or fewer, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.

A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Frequently Asked Question of Neogi Hatchling Swarm

1. What Does Neogi Hatchling Swarm Do In DND?

Neogi usually dwell in far-flung locations on the Material Plane, as well as on the Astral Plane and the Ethereal Plane.

They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.

2. How Long Do Neogi Hatchling Swarm Lives?

A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special poison.

3. How Neogi Hatchling Swarm Looks Like?

A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.

4. Can Neogi Hatchling Swarm Use Spider Climb?

Yes.

The neogi hatchling swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

5. Can Neogi Hatchling Swarm Occupy Another Creature’s?

The neogi hatchling swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling.

The swarm can’t regain hit points or gain temporary hit points.