Sea Spawn 5e | Monsters Guide for D&D 5e

In Sea Spawn, beings find themselves in over their heads (heh) in the ocean, but their lives are spared by the creatures that live below… but not for their own benefit.

According to Caduceus, sea spawn are not undead because they have never been allowed to die.

Those who are transformed into sea spawn are cursed to live out their lives underwater in the presence of a greater power, transforming into humanoids with a variety of aquatic mutations.

For level seven adventurers like The Mighty Nein, Sea Spawn are very easy to hit. Having a swim speed of 30 feet and the ability to perform melee attacks to a great extent gives them an advantage.

Medium Monstrosity, Typically Neutral Evil

Proficiency Bonus: +2
Armor Class: 11 (Natural armor)
Hit Points: 32 (5d8 + 10)
Speed: 20 ft., swim 30 ft.

STR – 15 (+2)
DEX – 8 (-1)
CON – 15 (+2)
INT – 6 (- 2)
WIS – 10 (+O)
CHA – 8 (-1)

Senses: Darkvision 120 ft., passive Perception 10

Languages: Understands Aquan and Common but can’t speak

Challenge: 1 (200 XP)

Limited Amphibiousness: The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.

Actions

Multiattack: The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack.

Unarmed Strike: Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Piscine Anatomy: The sea spawn uses one of the following options (choose one or roll a d6):

1- 2: Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

3- 4: Poison Quills: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5-6: Tentacle: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can’t use this tentacle on another target.

Frequently Asked Question of Sea Spawn

The Sea Spawn is an excellent monster, but most players have some questions about it. I have listed the answers below;

1. Which Attack Does Sea Spawn Do?

The sea spawn makes two unarmed strike attacks and one piscine anatomy attack.

2. Are DND Sea Spawn Amphibious?

The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.

3. Can Sea Spawn Used Poison Quills?

Yes.

It can use poison quills. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. What Book Is Sea Spawn In?

Sea Spawn can be found in the sourcebook of Mordenkainen’s Monster of the Multiverse, and its full details are detailed in the book.

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