Ssurran poisoner: Powerful Monster Guide for D&D

Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas.

Medium Monstrosity (Lizardfolk), Any Alignment

Proficiency Bonus: +2
Armor Class: 16 (natural armor, shield)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft., swim 30 ft.

STR – 13 (+1)
DEX – 12 (+1)
CON – 13 (+1)
INT – 12 (+1)
WIS – 12 (+1)
CHA – 7 (−2)

Skills: Perception +3, Stealth +3, Survival +3

Senses: passive Perception 13

Languages: Draconic

Challenge: 1/2 (100 XP)

Hold Breath. The ssurran can hold its breath for 15 minutes.


Multiattack. The ssurran makes two Claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 4 (1d8) poison damage.

Poison Bomb. The ssurran throws a tangerine-sized bomb at a point up to 60 feet away, where it explodes, releasing a 10-foot radius sphere of poisonous gas that disperses quickly. Each creature in the sphere must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half asmuch damage on a successful one. After the ssurran throws a bomb, roll a d6; on a roll of 4 or lower, the ssurran has no more bombs to throw.