Stench kows are misshapen bison native to the Lower Planes. These orange and green creatures defend themselves by exuding a miasma so hideous as to be toxic. Some mischievous and malevolent wizards have summoned stench kows to the Material Plane, disguised the creatures as oxen, and let the infernal bison loose on unsuspecting villages.
Large Fiend (Cattle), Unaligned
Armor Class: 10
Hit Points: 15 (2d10 + 4)
Speed: 30 ft.
- STR – 18 (+4)
DEX – 10 (+0)
CON – 14 (+2)
INT – 2(-4)
WIS – 10 (+0)
CHA – 4 (- 3)
Damage Resistances: cold, fire, poison
Senses: darkvision 60 ft., passive Perception 10
Challenge: 1/ 2 (50 XP)
Proficiency Bonus: +2
Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.