Thri kreen Gladiator | Monster Guide for D&D 5e

Thri-kreen gladiators relish opportunities to test their mettle in combat and often paint their carapaces with the blood of their enemies.

Medium Monstrosity, Any Alignment

Proficiency Bonus: +3
Armor Class: 17 (natural armor)
Hit Points: 142 (19d8 + 57)
Speed: 30 ft.

STR – 18 (+4)
DEX – 18 (+4)
CON – 16 (+3)
INT – 10 (+0)
WIS – 15 (+2)
CHA – 11 (+0)

Saving Throws: Str +7, Dex +7, Wis +5

Skills: Acrobatics +7, Athletics +7, Perception +5

Condition Immunities: frightened

Senses: darkvision 60 ft., passive Perception 15

Languages: Thri-kreen, telepathy 60 ft.

Challenge: 7 (2,900 XP)

Actions

Multiattack. The thri-kreen makes two Gythka attacks and one Chatkcha attack.

Gythka. Melee Weapon Attack: +7 to hit (with advantage if the thri-kreen is missing any hit points), reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Chatkcha. Ranged Weapon Attack: +7 to hit (with advantage if the thri-kreen is missing any hit points), range 30/120 ft., one target. Hit: 7 (1d6 + 4) slashing damage

Bonus Actions

Leap. The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.

Reactions

Parry. The thri-kreen adds 3 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon.