Vampiric Mist: Monster Guide for 5th Edition

In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding Drain Indistinguishable from the mists they lurk within, they strike unseen and undetected to bleed their victims dry.

Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering some mishap.

Denied the restorative power of these places, the vampires’ bodies dissolve into mist.

The transformation strips the intelligence and personality from them until only an unholy, insatiable thirst for blood remains.

Medium Undead, Typically Chaotic Evil

Armor Class: 13
Hit Points: 30 (4d8 + 12)
Speed: 0ft., fly 30 ft. (hover)

STR – 6 (-2)
DEX – 16 (+3)
CON – 16 (+3)
INT – 6 (-2)
WIS – 12 (+1)
CHA – 7 (-2)

Saving Throws: Wis +3

Damage Resistances: acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses: darkvision 60 ft., passive Perception 11

Languages:

Challenge: 3 (700 XP)

Proficiency Bonus: +2

Life Sense: The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.

Forbiddance: The mist can’t enter a residence without an invitation from one of the occupants.

Misty Form: The mist can occupy another creature’s space and vice versa . In addition, if air can pass through a space, the mist can pass through it without squeezing.

Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot.

The mist can’t manipulate objects in any way that requires fingers or manual dexterity.

Sunlight Hypersensitivity: The mist takes 10 radiant damage whenever it starts its turn in sunlight.

While in sunlight, the mist has disadvantage on attack rolls and ability checks.

Unusual Nature: The mist doesn’t require air or sleep.

Actions

Life Drain: The mist touches one creature in its space.

The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage.

The mist regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

The target dies if its hit point maximum is reduced to 0.

Frequently Asked Question of Vampiric Mist

Vampiric Mist is an excellent monster, but most people have a few questions about it. I have listed the answers below;

1. What Is Vampiric Mist In DND?

Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering some mishap.

Denied the restorative power of these places, the vampires’ bodies dissolve into mist.

2. Can Vampiric Mist Sleeps?

No. The vampiric mist doesn’t require air or sleep.

3. Does Vampiric Mist Takes Radiant Damages?

The vampiric mist takes 10 radiant damage whenever it starts its turn in sunlight.

While in sunlight, the mist has disadvantage on attack rolls and ability checks.

4. Does Vampiric Mist Have Life Sense?

The vampiric mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.

5. How Does Vampiric Mist Makes Damages?

The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage.

The mist regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken.

This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

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