Young Solar Dragon: Guide for 5th Edition D&d

Solar Dragons are territorial carnivores, and they behave accordingly.

A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground.

They tend to give a wide berth to Humanoid folk, whom they find violent and tiresome.

Trespassers who are detected in a solar dragon’s lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.

Large Dragon, Typically Neutral

Proficiency Bonus: +4
Armor Class: 16 (natural armor)
Hit Points: 178 (17d10 + 85)
Speed: 20 ft., fly 60 ft. (hover)

STR – 20 (+5)
DEX – 15 (+2)
CON – 20 (+5)
INT – 13 (+1)
WIS – 14 (+2)
CHA – 12 (+1)

Saving Throws: Dex +6, Con +9, Wis +6, Cha +5

Skills: Perception +10, Stealth +6

Damage Immunities: radiant

Condition Immunities: blinded

Senses: darkvision 120 ft., passive Perception 20

Languages: Draconic

Challenge: 9 (5,000 XP)

Flyby. The dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Unusual Nature. The dragon doesn’t require air.

Actions

Multiattack: The dragon makes one Bite attack and one Tail attack.

Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) radiant damage.

Tail: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Photonic Breath (Recharge 5–6): The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 120 feet of itself, then blossoms into a 20-foot-radius sphere centered on that point.

Each creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10) radiant damage on a failed save,.or half as much damage on a successful one.