Hello friends, in this post we are going to talk about the Dungeons & Dragons races. Now we discuss their Racial Traits, Ability ScoreIncrease, Age, Alignment, so lets start the post.
Basic detail of Races:
A Visit to one of the great cities in the world of Dungeons & Dragons Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors— overwhelms the senses.
Voices chatter in countless different languages.The smells of cooking in dozens of different cuisines mingle with the odors of crow ded streets and poor sanitation.
Buildings in myriad architectural styles
display the diverse origins of their inhabitants.
And the people them selves—people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues—represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling am ong a variety of human ethnicities.
Scattered am ong the members of these more common races are the true exotics: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes.
A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord.
Half- elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents.
And there, well out of the sunlight, is a lone drow — a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind!
Choosing a Race
Humans are the most common people in the worlds of D&D, but they live and work alongside dwarves, elves, halflings, and countless other fantastic species.
Your character belongs to one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer.
Dwarves, elves, halflings, and humans are the
most common races to produce the sort of adventurers who make up typical parties.
Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon. Your choice of race affects many different aspects of your character.
It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of character you want to play.
For example, a halfling could be a good choice for a sneaky rogue, a dwarf makes a tough warrior, and an elf can be a master of arcane magic.
The description of each race includes racial traits that are comm on to members of that race. The following entries appear am ong the traits of most races.
Every race increases one or more of a character’s ability scores. Which makes this game even better!
The age entry notes the age when a m em ber of the race is considered an adult, as well as the race’s expected lifespan.
This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores.
For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
Most races have tendencies toward certain alignments, described in this entry. These are not binding for player
characters, but considering why your dw arf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.
Size Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall.
Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently.
The most important o f these rules is that Small characters have trouble wielding heavy weapons, as explained in chapter 6.
Your speed determines how far you can move when traveling (chapter 8) and fighting (chapter 9).
Note: Travelling post and fighting post we will be upload soon.
By virtue of your race, your character can speak, read, and write certain languages. Chapter 4 lists the most common languages of the D&D multiverse.
Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace.
Relationships among subraces vary significantly from race to race and world to world. In the Dragonlance cam paign setting.
for example, mountain dwarves and hill dwarves live together as different clans of the sam e people, but in the Forgotten Realms, they live far apart in separate kingdom s and call themselves shield dwarves and gold dwarves, respectively.
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