Animate Objects is one of the most potent transmutation spells on DND. It is only available to bard, sorcerer & wizard classes members and it has only requires vocal, somatic components. This spell takes one action to cast, and the range is 120 feet.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Spell List: Bard, Sorcerer, Wizard
Duration: Concentration, up to 1 minute
Objects come to life at your command. Choose up to ten non-magical objects within range that are not being worn or carried. edium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
Size HP AC Attack Str Dex
Tiny 20 18 +8 to hit, 1d4 + 4 damage 4 18
Small 25 16 +6 to hit, 1d8 + 2 damage 6 14
Medium 40 13 +5 to hit, 2d6 + 1 damage 10 12
Large 50 10 +6 to hit, 2d10 + 2 damage 14 10
Huge 80 10 +8 to hit, 2d12 + 4 damage 18 6
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Frequently Asked Question of Animate Objects
Some people ask about Animate Objects, so here’s the answer;
1. How Does Animate Objects Work 5e?
Once given an order, the creature continues to follow it until its task is complete. An animated object is a Construct with AC, Hit Points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1.
2. Is Animate Objects Over Powered 5e?
It’s not overpowered, this is just its niche. First, keep spell level in mind. Animate Objects is a 5th-level spell. Comparing it directly to counterspell, dispel magic, or fireball, all 3rd-level spells, is already a lopsided comparison.
3. How Much Damage Does Animate Objects Do?
Each dagger is a tiny object, so 10 can be animated at once. Against targets with 19 AC, each dagger hits 10/20 times and crits 1/20 times so the average damage per attack is (1d4+4).
4. What Level Spell Is Animate Objects?
Animate Object is a 5th level transmutation spell.
This post was all about “Animate Objects”, we will continue to bring you similar posts on other topics related to DND. If you liked this post, you might also enjoy our other posts.