Commune 5e: Spell Guide for 5th edition D&d

Commune is one of the most powerful spells in DND. This is an divination spell of the 5th level.

This spell takes one minutes to cast and has a range of self.

The material required for the spell is incense and a vial of holy or unholy water, and its duration is one minutes.

5th-level divination (ritual)

Casting Time: 1 minute
Range: Self
Components: V, S, M (incense and a vial of holy or unholy water)
Duration: 1 minute
Spell List: Cleric

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.

You must ask your questions before the spell ends. You receive a correct answer for each question.

Divine beings aren’t necessarily omniscient, so you might receive.“ unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge.

In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.

Frequently Asked Question of Commune

You may have been familiar with some of the following questions after all others have encountered the Commune. Listed below are the answers:

1. What Does Commune Spell Do In DND?

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.

You must ask your questions before the spell ends. You receive a correct answer for each question.

2. Which Material Do You Use In Commune?

The material used in commune spell is incense and a vial of holy or unholy water.

3. Can Cleric Use Commune 5e?

Yes.

According to spell description, cleric can use commune spell.

4. Is Commune Ritual Spell?

Yes.

The spell description states that the commune spell is a ritual spell.

5. What Book Is Commune In?

You can find the commune spell in the sourcebook of “Dungeon & Dragons Player’s Handbook” whose full details are in the book.

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