Detect Evil and Good: Spell Guide for 5th Edition D&D

The Detect Evil and Good is an divination spell of the first-level, which can be cast by clerics and paladins.

You have one action to cast the spell, which duration is up to ten minutes at self casting range.

1st-level divination

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Spell List: Cleric, Paladin

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.

Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Frequently Asked Question of Detect Evil and Good

There is no doubt that Detect Evil and Good is a very amazing spell, but many people are confused by it, and so they ask some questions. Here are the answers to those questions;

1. What Does Detect Evil and Good Do?

The spell Detect Evil and Good allows players to “know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet, as well as where the creature is located”.

2. How Long Does Detect Evil and Good Last?

Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

3. Who Can Use Detect Evil and Good?

Detect Evil and Good is a spell can be used by cleric and paladin classes that possess spellcasting. However, not every class can use all of the spells.

4. Where Get To Find Detect Evil and Good 5e?

The Detect Evil and Good spell can be find on sourcebook of “Dungeons & Dragons Player’s Handbook” which complete details are describe in this book.

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