Hallow 5e: Powerful D&D Spell Guide

Hallow is a 5th level evocation spell, it works on cleric class. The casting time of this spell is 24 hours, and the range is touch. The spell required v, s, and m components for casting, and the material input is herbs, oils, and incense worth at least 1,000 gp, which the spell consumes.

5th level Evocation

Casting Time: 24 hours
Components: V, S, M
Material: Herbs, oils, and incense worth at least 1,000gp, which the spell consumes
Range: Touch
Spell List: Cleric
Duration: Until dispelled

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the Effect a hallow spell. The affected area is subject to the following Effects.

Celestials, Elementals, fey, Fiends, and Undead can’t enter the area, nor can such Creatures charm, frighten, or possess Creature within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer Charmed, Frightened, or possessed upon entering the area. You can exclude one or more of those types of Creature from this Effect.

you can bind an extra Effect to the area. Choose the Effect from the following list, or choose an Effect of fared by the DM. Some of these Effect apply to Creature in the area, you can designate whether the Effect applies to all Creatures, Creatures that follow a specific deity or leader, or Creatures of a specific sort, such as ores or Trolls.

When a creature that would be affected enters the spell’s area for the fits time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra Effect until it leaves the area.

Courage: Affected Creature can’t be Frightened while in the area.

Darkness: Darkness fills the area. Normal light, as well as magical light created by Spells of a lower level than the slot you used to cast this spell, can’t illuminate the area.

Daylight: Bright light fills the area. Magical Darkness created by Spells of a lower level than the slot you used to cast this spell can’t extinguish the light.

Energy Protection: Affected Creatures in the area have Resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

Energy Vulnerability: Affected Creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

Everlasting Rest: Dead bodies interred in the area can’t be turned into Undead.

Extradimensional Interference: Affected Creatures can’t move or Travel using teleportation or by extradimensional or interplanar means.

Fear: Affected Creatures are Frightened while in the area.

Silence: No sound can emanate from within the area, and no sound can reach into it.

Tongues: Affected Creatures can communicate with any other creature in the area, even if they don’t share a Common language.

Frequently Asked Question of Hallow

Hallow is an interesting spell, but people usually ask a few questions about it. Here are the answers.

1. What Does Hallow Do 5e?

In this spell you touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the Effect a hallow spell.

2. Can Cleric Cast Hallow 5e?

Yes.

Cleric can be cast on hallow spell, that have spellcasting, however not every class has the ability to cast every spell.

3. What Level Is Hallow 5e?

Hallow is a powerful evocation spell that 5th level spellcasters can use. This spell is part of the “Evocation” school of magic.

4. Which Material Do You Use In Hallow?

The material used in hallow is Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes.

5. What Book Is Hallow In?

Hallow spell can be find on sourcebook of “D&D Player’s Handbook” & whose complete details are described in book.

This post has been all about the Hallow, so I hope you enjoyed reading it. If you liked this post, please share with your friends.