Snare is a 1st level abjuration spell, it’s available on artificer, druid, ranger and wizard classes.
The casting time of spell is 1 minute and range are touch. The components of the spell is 25 feet of rope, which the spell consumes.
As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor.
When you finish casting, the rope disappears and the circle becomes a magic trap.
Casting Time: 1 minute
Spell List: Artificer, Druid, Ranger & Wizard
Source: Xanathar’s Guide to Everything
Components: S, M (25 feet of rope, which the spell consumes)
Duration: 8 hours
This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.
The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius.
That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor.
The creature is restrained there until the spell ends.
A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success.
Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.
After the trap is triggered, the spell ends when no creature is restrained by it.