Snare 5e | Dungeons And Dragons Spell Guide

Snare is a 1st level abjuration spell, it’s available on artificer, druid, ranger and wizard classes.

The casting time of spell is 1 minute and range are touch. The components of the spell is 25 feet of rope, which the spell consumes.

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor.

When you finish casting, the rope disappears and the circle becomes a magic trap.

1st-level abjuration

Casting Time: 1 minute

Range: Touch

Spell List: Artificer, Druid, Ranger & Wizard

Source: Xanathar’s Guide to Everything

Components: S, M (25 feet of rope, which the spell consumes)

Duration: 8 hours

This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius.

That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor.

The creature is restrained there until the spell ends.

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success.

Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.

After the trap is triggered, the spell ends when no creature is restrained by it.