Spiritual Weapon | 5th Edition D&D Spell

The Spiritual Weapon spell is one of the most interesting spells available to players. Using this spell, the player can summon a spectral weapon to fight alongside them in combat. Due to its versatility, strength, and usability in a variety of situations, the spell has been a favorite among many players. Throughout this blog post, we will explore the Spiritual Weapon spell and what makes it such a powerful tool.

Spiritual Weapon is a second-level spell that can be cast by clerics, paladins, and warlocks. A magical weapon can be summoned to fight alongside the caster. It can be summoned and dismissed at will and can be used to make a melee spell attack against any creature within range. During the duration of the spell, 1d8 force damage is dealt to the target by the weapon.

The versatility of the Spiritual Weapon spell is one of its key strengths. Casting the spell from a distance allows the caster to remain safe while the weapon fights on their behalf. This is particularly useful in combat situations when the caster may need to remain behind cover or retreat from danger. Furthermore, the spell allows the caster to select the weapon’s location and direction, giving them greater control over the battlefield.

The Spiritual Weapon spell also has the advantage of being powerful. In light of the weapon’s ability to attack twice per turn, 1d8 force damage can be substantial. The Spiritual Weapon is therefore an extremely effective weapon in combat, especially against creatures that are resistant to or immune to physical damage. Force damage is also not subject to the same types of conditions and resistances as physical weapons, making it a reliable option for dealing damage.

The Spiritual Weapon spell is also useful in a variety of combat situations due to its versatility. Casters can use this spell to attack creatures beyond the reach of their physical weapons, allowing them to engage with foes that they would not be able to reach otherwise. Furthermore, the spell can be used in combat scenarios where mobility is limited to make ranged attacks against creatures that are not within melee range.

A Spiritual Weapon spell can also be used as a support tool during combat. This spell can protect allies by attacking creatures that are attacking them, allowing the caster’s allies to retreat or take a different action. Additionally, the spell can be used to distract creatures, allowing the caster’s allies to take advantage of the situation.

It is one of the most interesting aspects of the Spiritual Weapon spell that it can be used in conjunction with other spells and abilities. When used in conjunction with a spell such as Magic Missile or Fireball, the spell allows the caster to deal damage to multiple creatures at once. In addition, the spell can be used with a Paladin’s Divine Smite ability to deal additional radiant damage.

Finally, the Spiritual Weapon spell has significant role-playing potential as well. The spell allows the player to summon the weapon of their choice, whether it be a mace, sword, or even a holy symbol. A further layer of customization and creativity has been added to the game, allowing players to further personalize their characters and gameplay.

2nd-level evocation

Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

Frequently Asked Questions about the “Spiritual Weapon” Spell in D&D:

Can the Spiritual Weapon spell be used to attack creatures behind cover?

As a melee spell attack, the Spiritual Weapon spell can be used to attack creatures behind cover, as the caster does not need to be within physical reach of the target to cast it.

Does the Spiritual Weapon spell require concentration to maintain?

The Spiritual Weapon spell does not require concentration to maintain. The weapon will remain in play for the duration of the spell (1 minute).

Can the Spiritual Weapon spell be used to make ranged attacks?

The Spiritual Weapon spell can be used to make ranged attacks against creatures that are not within melee range of the player.

Is the damage dealt by the Spiritual Weapon spell subject to conditions or resistances?

Spiritual Weapon deals force damage, which is not subject to the same conditions or resistances as physical damage.

Can the Spiritual Weapon spell be used in conjunction with other spells and abilities?

It is possible to use the Spiritual Weapon spell in conjunction with other spells and abilities, such as Magic Missile or a Paladin’s Divine Smite, resulting in additional damage and versatility.

Can the Spiritual Weapon spell be used to protect allies?

Yes, the Spiritual Weapon spell can be used to protect allies by attacking creatures that are attacking them, allowing them to retreat or take a different course of action.

How does the Spiritual Weapon spell interact with creatures resistant or immune to physical damage?

Spiritual Weapons are useful for combating creatures that are resistant or immune to physical damage, as they deal force damage that is not subject to the same conditions as physical damage.