In this article, we will discuss Intellect devourer in 5e, along with some clarifications for several edge cases.
Furthermore, we will discuss when and how to use the intellect devourer, as well as how skillful DMs can respond to players who repeatedly use this move.
Tiny aberration, lawful evil
Armor Class: 13
Hit Points: 36 (8d4 +16)
Speed: 40 ft.
STR – 4 (-3)
DEX – 16 (+3)
CON – 14 (+2)
INT – 12 (+1)
WIS – 14 (+2)
CHA – 20 (+5)
Damage Resistance: bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities: blinded, exhausting, frightened, paralyzed, poisoned.
Senses: blindsight 60 ft., passive Perception 12
Languages: Understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge: 3 (700 XP)
Mindsense: The intellect devourer is aware of the presence of creatures within 300 feet of it that have an Intelligence of 3 or higher.
It knows the relative distance and direction of each creature, regardless of physical barriers. Creatures under the effects of magic that protects the mind cannot be detected by the intellect devourer.
Multiattack: The intellect devourer makes one attack with its claws and uses Consume Mind.
Claws: Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +3) slashing damage.
Consume Mind: The intellect devourer choose one creature it can see within 30 feet of it that has an Intelligence of 3 or higher.
The target must succeed on a DC 13 Intelligence saving throw or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its Intelligence score is reduced to 0.
The target is incapacitated until it regains at least 1 point of Intelligence (either from completing a long rest or from a lesser restoration spell).
Body Snatcher: The intellect devourer choose one incapacitated creature within 5 feet of it and engages it in a contest of Intelligence.
The intellect devourer overpowers the creature’s metal defenses if it beats the target on a contested Intelligence check.
The intellect devourer magically consumes the creature’s brain and teleports into its skull, taking full control of the target’s body.
While inside the creature’s skull, the intellect devourer has total cover against attacks and other effects outside of the host.
The intellect devourer retains its Intelligence, Wisdom, and Charismascores, as well as its comprehension of language, its telepathy, and its traits.
Otherwise, it inherits the target’s statistics, memories and knowledge, including spells and languages.
If the host body drops to 0 hit points, the intellect devourer must leave the host. It can also be magically forced from the host’s body by means of a protection from evil and good spell being cast on the host.
If the host’s devoured brain is restored, the intellect devourer is forced out of the host.
The intellect devourer can choose to leave the host at any time by spending 5 feet of its movement and then teleporting to an unoccupied space within 15 feet of the target. Unless its brain is restored within 1 round, the body dies.
Frequently Asked Question of Intellect Devourer
The Intellect Devourer is a very interesting monster, although it can sometimes seem very confusing. Here are some answers to common questions about this monster;
1. How Heavy Is An Intellect Devourer?
As as rule, intellect devourers weigh 60 pounds and are about 3 feet in length.
2. How Does An Intellect Devourer Work?
Using an intellect devourer, a creature’s mind and memories are consumed before its body is turned into a puppet.
By using a puppet host, intellect devourers entice others into their domain where they can be enthralled or consumed.
3. How Do You Deal With Intellect Devourer?
Relaxation will assist in curing the effects of the devour intellect action. Relaxation may be considered as an option for recovering from the attack of an intellect devourer if the DM so determines.
When the brain becomes ensnared by “Devour Intellect,” relaxing is unlikely to be of assistance.
4. Can Intellect Devourers Teleport?
If the intellect devourer spends five feet of its movement, it will be able to voluntarily leave the body and teleport to the nearest unoccupied space within five feet of it.
In the event that the brain is not restored within one round, the body will die.
5. Can Intellect Devourers Speaks?
No. Intellect devourers understand deep speech, but are unable to speak, and they are able to use telepathy up to 60 feet away.
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