Eladrin 5e – Elf Race Guide for Dungeons And Dragons

Hello reader’s in this post we are going to talk about the Eladrin 5e.

This is very interesting topic, their ability scores, size and speed are so fantastic. This post we have briefly discuss their Eladrin’s season like autumn, winter, spring, or summer.

Eladrin

Eladrin are elves native to the Feywil, a realm of unpredictability and boundless magic.

At your DM’s option, you can select eladrin as the Subrace for an elf character, instead of one of the elf subraces in the Player’s Handbook.

As creatures of the Feywild, eladrin can be wildly unpredictable. They tend toward an alignment of chaotic neutral, mixing a love of freedom with benign self-interest.

Eladrin that embrace good or evil take their beliefs to an extreme, serving as great champion of justice or terrifying villains.

Ability Scores: Dex +2; Cha +1

Size: Medium

Speed: 30 feet

Age: Although elves reach physical maturity at about the same age as humans, the elven understandjng of adulthood goes beyond physical growth to encompass worldly experience.

An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 year old.

Alignment: Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.

They value and protect others freedom as well as their own, and they are more often good than not.

Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

(The Common word for such meditation is “trance”.) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice.

After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations an intricate grammar.

Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Choose your Eladrin’s season:

Autumn, winter, spring, or summer. When finishing a long rest, any Eladrin can change their season. See the “info” tab for more information.

Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifiers:

  • Autumn Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
  • Winter When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
  • Spring When you use your Fey Step, you can touch one willing creatures within 5 feet of you.

    That creature then teleports instead of you, appearing’s in an unoccupied space of your choice that you can see within 30 feet of you.

  • Summer Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifiers (minimum of 1 damage).

Autumn

d4 Autumn Personality Trait

d4 AutumnPersonality Trait
1If someone is in need, you never with-hold aid.
2You share what you have, with little regard to your own needs.
3There are no simple meals, only lavish feasts.
4You stock up on find food and drink. You hate going without such comforts.

d4 Autumn Flaw

d4 AutumnFlaw
1You trust others without thought.
2You give to the points that you leave yourself without necessary supplies.
3Everyone is your friend, or a potential friend.
4You spend excessively on creature comforts.

Winter

d4 Winter Personality Trait

d4Winter Personality Trait
1The wrost case is the most likely case.
2You preserve what you have. Better to hanger today and have food for tomorrow
3The world is full of dangers. You never let your guard drop.
4A penny spent is a penny lost forever.

d4 Winter Flaw

d4Winter Flaw
1Everythings dies eventually. Why brother building anything that is meant to last?
2Nothing matters to you, and you allow others to guide your actions.
3Your needs come first. In winter, all must watch-out for themselves.
4You speak only to points out the flaws in others plans.

Spring

d4 Spring Personality Trait

d4Personality Trait
1Every day is the greatest day of your life.
2You do everything with enthusiasm, evn the most mundane chores.
3You love musicand song. You supply a tune yourself if no one else can.
4You can't stay still.

d4 Spring Flaw

d4Flaw
1You overdrink.
2Toil is for drudges. Yours should be a life of leisure.
3A pretty face infatuates you in an instant, but your fancy passes with equal speed.
4Anything worth doing is worth overdoing.

Summer

d4 Summer Personality Trait

d4Personality Trait
1You believe that direct confrontation is the best way to solve problems.
2Over whelming force can solve almost anything. The tougher the problem, the more force you apply.
3You stand talk and strong so that others can lean on you.
4You maintain an intimidating front. Better to prevent fights with a show of force than beled to harm others.

d4 Summer Flaw

d4Summer Flaw
1You are stubborn. Let others change.
2The best option is one that is swift, unexpected, and overwhelming.
3Puch first. Talk later.
4Your fury can carry you through anything.

Eladrin Traits

The chaotic Eladrin are creatures of powerful emotions, infused with a power that canalign with the magic of the seasons.

Ability Score Increase: Your Intelligence or Charisma score increases by 1 (your choice).

Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.

Shifting Seasons: At the end of each short or long rest, you can align yourself with the magic of one season, regardless of the season that is dominating your personality.

Doing so allows you to cast a certain cantrip, as shown in the Shifting Seasons Cantrips table.

When you align yourself with a season’s magic, you lose the cantrip associated with the previous season and gain the cantrip associated with the new season.

Your spellcasting ability for these cantrips is Intelligence or Charisma, whichever is higher.

Shifting Seasons Cantrips

Season Cantrip

Autumn Friends

Winter Chill touch

Spring Minor illusion

Summer Fire bolt

(FAQ) Frequently Asked Question Of Eladrin 5e

1. What is Eladrin 5e?

Eladrin are elves native to the Feywil, a realm of unpredictability and boundless magic. As creatures of the Feywild, eladrin can be wildly unpredictable.

They tend toward an alignment of chaotic neutral, mixing a love of freedom with benign self-interest.

Eladrin that embrace good or evil take their beliefs to an extreme, serving as great champion of justice or terrifying villains.

2. What Is Shifting Seasons Of Eladrin 5e?

At the end of each short or long rest, you can align yourself with the magic of one season, regardless of the season that is dominating your personality.

Doing so allows you to cast a certain cantrip, as shown in the Shifting Seasons Cantrips table.

When you align yourself with a season’s magic, you lose the cantrip associated with the previous season and gain the cantrip associated with the new season.

3. How Does Work Fey Step On Eladrin 5e?

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.

4. How Does Work Trance On Eladrin 5e?

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

(The Common word for such meditation is “trance”.) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice.

After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

This is all about the Eladrin 5e, I hope you have like this post. Thanks for visiting this post.