Booming Blade 5e | D&D Spells Guide

Hello readers, in this post we are going to talk about the Booming blade 5e. This is very intresting or important topic. People’s genrally know about this Booming blade 5e, but most of the time its so confusing, so peoples wants know their answers let’s start the post.

Booming blade 5e

Source: Tasha’s Cauldron of Everything
Evocation: cantrip
Casting Time : 1action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round

You brandish the weapon used in this spell’s casting and make a melee attack with it against on creature within 5 feet of you.

On a hit, the target suffer the weapon attack’s normal effect and then become sheathed in booming energy until the start of your next turn.

If the target willingly move 5 feet or more before than, the target takes 1d8 thunder damage, and the spell ends.

At Higher Levels: At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increase to 2d8.

Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

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Frequently Asked Question (FAQ) of Booming blade 5e

People’s ask some question about that Booming blade 5e It’s intresting topic, but most of the times its so confusing, so will answer given below;

1. Is Booming Blade Good?

This is very highly demanding question is Booming Blade 5e Good, so answer is yes! Booming Blade increase the damage output for any weapon on a single attack. To kill the enemies on a single attack.

This can dramatically affected a caster’s usefulness outside of using spells that required slots.

Weapon used in this spell’s casting and make a melee attack with it against on creature within 5 feet of you.

Since it is a damage cantrip, it levels up nicely. The additonal damage dealt when an enemy willingly moves it just a bonus reason to use the spell.

Booming Blade deals thunder damage, and while not the rarest resistance type, it is not as common as fire or lightning.

2. Which Class Does Bomming Blade 5e Work On?

Booming Blade 5e is an evocation cantrip on the Wizard, Sorcerer, and Warlock spell lists.

3. How can a Player Effectively use Bomming Blade 5e in Combat?

a. The cantrip is used in a way that guarantees one of the following:

The target suffers the secondary portion of the damage.

The player is able to influence the battlefield in such as way that increases their odds of sucess in some way that does not involve directly dealing damage via the cantrip; e.g. forcing the enemy to move into a desirable location.

b. The usage of the cantrip is “economically efficient” with respect to action-economy; i.e. the player is not reducing their effectiveness by choosing this Action over another.

4. Is Possible Booming Blade Extra Sneak Attack?

Can you sneak attack with a booming blade at dnd 5e? Yes. When you cast booming blade, you are making a melee strike.

As part of this action used to cast this spell, you must make a melee attack with a weapon.

Sneak Attack permits for one to add the additional harm once per turn when you make an assault.

The attack doesn’t need to be out of the attack action. It just has to be an attack that meets the Sneak Attack criteria. A melee attack with a finesse weapon qualifies.

Once per turn, you can deal an extra 1d6 damage to one Monster you struck with an attack if you have advantage on the attack roll. Where should we look at Booming blade extra attack?

5. Booming Blade and Green Flame Blade Sneak Attack?

Blooming Blade and Green-Flame Blade need you to create a melee attack with a weapon against one creature within the spell’s range.

Suppose you’re using a finesse weapon and would be eligible to cope with sneak attack damage on a normal melee attack.

Now the question is, “Would you be in a position to apply sneak attack damage with these spells”?

6. Where get find the Booming Blade 5e?

You can find on sourcebook of Tasha’s Cauldron of Everything.

7. What is Higher Level of Booming Blade 5e?

At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increase to 2d8.

Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).