Wither and Bloom 5e | Dungeons And Dragons Spell

This is a powerful spell on dnd. Wither and Bloom are very useful and its very helpful for Druid, Sorcerer and Wizard classes.

In this post we will shortly discuss their casting time, range & duration about this spell.

2nd-Level Necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a withered vine twisted into a loop)

Classes: Druid, Sorcerer and Wizard

Duration: Instantaneous

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegitation in that area withers.

In addition, one creature of your choice in that area can spend and roll on of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

(FAQ) Frequently Asked Question of Wither and Bloom

Wither and Bloom is very intresting spell, but most of the time its so confusing, people ask some question about Wither and Bloom, the answer is given below;

1. Can Druid Are Uses In Wither and Bloom 5e?

Yes! According to Strixhaven, Druids are uses in Wither and Bloom.

2. Does Wither and Bloom 5e Have A Range?

Yes! The range of Wither and Bloom is 60 feet. You invoke both death and life upon a 10-foot-radius sphere centered on a point within range.

3. Are Components of Wither and Bloom 5e?

Wither and Bloom is a very useful spell.
The components are a withered vine twisted into a loop.

4. How Does Wither and Bloom Do in DND?

Wither and Bloom is a very intresting spell, it works on dnd, firstly you invoke both death and life upon a 10-foot-radius sphere centered on a point within range.

Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegitation in that area withers.

5. What Level Is Wither and Bloom?

Wither and Bloom is a 2nd level necromancy spell.

6. How Do You Use Wither and Bloom In 5e?

Wither and Bloom is a very simple & useful spell, you can one creature of your choice in that area can spend and roll on of its unspent Hit Dice and regain a number of hit points equal to the roll plus gain your spellcasting ability modifier.

7. Who Cast Wither and Bloom 5e?

Wither and Bloom is a 2nd level necromancy spell. The Spell can be cast in Druid and Sorcerer & Wizard classes that has Spellcasting, but not all Classes can cast to every spell.

8. Can You Use Higher Level of Wither and Bloom?

Definitely Yes! You can use Higher Level of Wither and Bloom; When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.